Responsible for creating an interactive installation using Sherwin-Williams paint-cans as an advanced gesture interface. A user was able to touch the label for product reviews, lid for product information, and handle to purchase. Eventually wanted to add RFID tags to the cans for a compare and contrast screen, but never came around to it.
Technologies used: Disney Touché, Arduino, Processing, Flash
2012
Responsible for concept, storyboarding, motion and sound design.
Applications used: Photoshop, After Effects
2014
Interactive projection map prototype that can be controlled with an iOS, Android, or desktop application.
The video shown is an example of how we could projection mapping for an in-store consumer experience. In the example, a user can browse and preview different floor textures, wall color, and artwork to display in a physical setting.
Ideally, we would use a stronger lumen projector and have the couch against the wall. The curved wall gives a large shadow, which take away from the illusion.
I was responsible for the concept, design, and proof-of-concept.
Technologies used: Flash, Madmapper, Cirrus
2013
Responsible for the design and production of these 3D printed sculptures that were given as awards to colleagues within Resource. The awards were printed in plastic and ceramic. I also placed space inside the base to fit two coin batteries which would be connected to a programmable LED which had pulsating breathing pattern to help give the sculpture an organic feeling.
Some of the challenges were working with a material's minimum wall thickness and had to focus certain parts within a tenth of a millimeter.
Applications used: 3ds max and printed through Shapeways
2014
This 3D product viewer is a prototype and exploration that allows a user to interact and get a full 360 degree experience of a 3D model in real-time. This prototype is branded for Bose, but it can be applied to almost any client and/or product.
The technology utilizes WebGL and Three.js, which is compatible for most modern browsers.
WebGL is currently on by default for Chrome and Firefox. For Safari, you'll need to enable WebGL by going to Safari > Preferences > Advanced > Check the box for "Show Develop menu in menu bar". Go to your new Develop menu bar and check "Enable WebGL"
Put together in a few days, I was involved in every aspect from the 3d modeling of the product and textures, placing it in the three.js environment and working with another colleague to get the user interactions and simple interface.
The interface allows the user to go to specific views from the front, top, and right sides and to swap out custom cases.
This project is simple, but appreciated getting my hands wet with 3d within the browser.
Additional wish-list tweaks would be a better solution for the shadow, reflections, skybox, and animating opacity during case swaps.
Applications used:
3ds max, three.js
2014
Quick mockups I designed of how different brands could utilize Mass Relevance's services to curate social feeds for their sites.
Applications used: Photoshop
2012
Augmented reality prototype for Art.com. I worked with a developer to create an iPad experience to view products from art.com and visualize them within your own environment.
This was one of our first experiments with augmented reality and performed many tests with several AR vendors around distance of recognition for markers. The prototype was successful, but if we were to go back and improve, we would use markerless SLAM (Simultaneous Location And Mapping) technology that is now more accessible so users can go back as far as they want.
2011
Responsible for the design and production of the animation segments for the Venus Bikini Kit Video. I was on set to help oversee how the animation can tie in with the live footage. I also played the part of the photographer in the video.
Applications used: Photoshop, Illustrator, After Effects
2010
One of the first examples shown using Flash and the Kinect together. This example was posted up on XBox.com and Microsoft's Kinect Effect campaign to demonstrate artists using the Kinect for installations.
Originally created with the OpenNI wrapper and eventually ported to the Microsoft Kinect SDK.
February 2011
The Burton augmented reality prototype used image recognition to trigger an experience. In this case, the image represented one of Shaun White’s signature snowboard.
The AR experience showed a 3D avatar of Shaun White, a text area of his latest tweet, global position, and particle system representing weather of that area.
Applications used: 3ds max, Unity, Illustrator, Photoshop, Vuforia, XCode
2011
Created an application with custom hand gestures to interact with the Resource.com website. A Kinect laid on top of the screen and the application looked for the following gesture methods:
Technologies used: Kinect SDK, Flash
2011
Music video for "Broadway Duchess" from the album Day Glow Freaks. Download it for free at gabeisthedevil.com
This was a side project I did for fun. I was responsible for direction, visual effects, and editing of the video. The video was aimed more towards an installation for a club environment versus a music video to sit and watch to. I wanted to experiment with heavy pixelization and glitches to see if viewers could still recognize compositions through motion. The glitches were programmed to go with the music.
Applications used: Final Cut Pro, After Effects
2011
I've worked on countless iMedia executions and have a personal love/hate relationship with the medium (pretty much because I have done so many). My experience with iMedia campaigns hits every part from storyboarding, designing, copyrighting, production, and development.
With that being said, I do know the ins and outs of how to work on them pretty well dealing with the best practices of file optimization, creating animations with code, timing, and vectorizing when necessary. I am also familiar with different Rich Media platforms such as DoubleClick, PointRoll, Flite, etc.
These are a few hand picked executions that I thought were interesting examples to present.
2006-present
I was responsible for the design and execution of Resource's XLNT awards that are given to the teams of the most successful projects of the year. The awards were designed in Autodesk 3ds max and printing through Shapeways.
2013
2013
Responsible as a lead designer for Sebastian Professional redesign, refreshes, and iMedia campaigns.
Applications used: Photoshop, Illustrator, After Effects, Flash
2008-2010
Worked within a tight two-week deadline to produce the video for award submission. I was responsible for storyboard design and many portions of the motion production.
Applications used: Photoshop, After Effects
2013
Responsible for the design and execution of the Shaw Floors Spring Campaign to help people of various lifestyles learn about the brand's products and how it could benefit them.
The link mentioned above was a refresh of the site a year later and gave direction for the look and feel.
Applications used: Photoshop, Flash
2009-2010
I enjoy the aesthetics of node gardens and steering behaviors. When I try to learn new creative coding & animation platforms, I like to recreate this type of animation.
Click below to preview experiments:
Involved in the pitch work for Steelcase's T2 and responsible for creating a photorealistic interior visualization within a Flash application for presentation.
Applications used: 3ds max, V-Ray, Photoshop, After Effects, Flash
2010
This was an interactive floor installation for a robotics class. It represented the concept of commensalism between two organisms, where one benefits without affecting the other. In the installation these "organisms" seek people or objects within the scope of the projection and flock towards it. When contacted, the organisms evolve into another species. When the user leaves the projection area, the organisms disperse to seek another target.
Technologies used: Modified PS3 Eye, Infrared Flood Lamp, CCV, TUIO, and Flash
2010
Experimentations of finding methods for motion tracking and rotoscoping for future video presentations of prototype work.
Applications used: After Effects, Mocha
2011
Responsible for the design and production of the Head & Shoulders site redesign and iMedia campaigns. I was heavily involved with the brand for several campaigns in a span of over two years.
Applications used: Photoshop, Illustrator, After Effects, Flash
2008-2010
Involved with a small group to design and produce Resource Interactive’s 2006 Holiday Card, which was posted at the site, gotfruitcake.com.
Applications used: Photoshop, Flash
2006
Involved in the design and production of The Coca-Cola Company’s website. The site was named one of the best corporate websites in the world by The Financial Times (2007)
Applications used: Photoshop, Flash
2007-2009
(Please note the above link is not the final execution, but a self-sustained motion demo. Click loading area to start)
Designed and executed a Flash application to help the relaunch of the Limited's Forenza sweater on their new Facebook page. The branded wanted to keep an 80’s feel for the application because that was when the product first launched.
Applications used: Photoshop, Illustrator, Flash
2009
I was exploring various face tracking methods and created a quick makeup prototype using Beyond Reality's Face for Flash. This prototype placed different images with blending modes onto specific positions of the face.
This allowed me to learn things to help improve future scenarios such as lighting, blending modes, etc.
Applications used: Photoshop, Flash
2011
Responsible for the design and animation lead to introduce users to the H&S Polamalooza site. The video was completed within a two-week timeline.
Applications used: Photoshop, After Effects
2010
Experiment using beta software from Autodesk called Photofly (now released as 123D Catch). It allows a user to create 3d models out of a series of photographs. I experimented with different lighting conditions and subjects and tested how to interact with them using the three.js 3d engine.
Technologies used: Autodesk Photofly, 3ds max, Blender 3D, Three.js, HTML5
2011
Was involved in modeling interior fixtures and appliances for this Circuit City retail store prototype.
Applications used: Photoshop, 3ds max
2004
Involved in the production and execution of several Flash applications for Victoria's Secret Facebook page.
2009
Responsible for page layouts, image production, and Flash development of the Aussie site redesign.
Applications used: Photoshop, Illustrator, Flash
2007
During my tenure with a startup business, 3DAgent, I modeled a large amount of low polygon 3d architectural models to help speed up rendering times for visualizations.
We eventually created a library of different collections of models such as street elements, restrooms, highway elements, office equipment, sporting equipment, trees, etc to distribute as products.
Applications used: 3ds max, AutoCAD, Photoshop, Illustrator
2003-2005
Responsible for modeling interior fixtures and materials.
Applications used: 3ds max, Photoshop
2004
Involved in the research, design, and modeling of the Starbucks segment of this visualization. I went to many different Starbuck locations to study how their barista areas were laid out and took bits of pieces of different designs and merged them together to create my own variation.
Applications used: Photoshop, 3ds max
2005
Responsible for creating 200 large-scale abstract PSD images for the stock photography and video company, Digital Juice. The images were created within a two month period.
The images presented were my favorites out of the bunch.
Applications used: 3ds max, Photoshop, Illustrator
2001
Involved in the visual and sound design of Toys R’ Us’ first iPad app with the goal of turning their print catalog to digital.
The little kids yelling in the video. That’s me.
2010